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Tamer:
King of Dinosaurs

Role: Level Designer / Project Director's Assistant

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Responsible: Transforming an open-world into a linear day-based story experience. / Work with the project director to help create the underlying systems of the game & connect team members.

Crafting Immersive and Non-Linear Game Spaces

Taylor McDaniel is a dedicated level designer passionate about creating immersive and non-linear game spaces that challenge and inspire players.

Key Features of Taylor's Level Design

Immersive Environments

Immerse yourself in Taylor's level designs with captivating visuals, realistic soundscapes, and compelling narratives that transport players to diverse and engaging game environments.

Interactive Gameplay

Experience Taylor's projects across various platforms, including PC, console, and virtual reality, ensuring that players can engage with captivating game environments anytime, anywhere, and on any device.

Engaging Experiences

Connect with the gaming community, explore unique challenges, and share your experiences with Taylor's projects through seamless social integration features.

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